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3D Character Art Intern - TFT - Summer 2025 (Remote)

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Riot Games

28d ago

  • Internship
    Full-time
    Summer Internship
  • Design
    Creative Arts & Fashion
  • Los Angeles
  • 17d left

AI generated summary

  • You must be enrolled in a program, available full-time for 10-12 weeks, authorized to work in the U.S., and skilled in 3D modeling tools, rendering tech, and asset implementation.
  • You will create diverse 3D characters and assets, optimize them for animation, interpret concepts while adhering to technical constraints, and collaborate across disciplines for high-quality delivery.

Requirements

  • Currently enrolled in a college, university or non degree program
  • Available to work full-time hours for 10-12 week at our Los Angeles Headquarters (subject to change based on COVID-19 restrictions)
  • Authorized to work in the U.S.
  • A keen eye for anatomy, form, color, lighting, materials and shaders
  • Experience with industry standard 3D modeling and texturing tools: Zbrush, Maya, Photoshop, Substance Painter, 3D Coat preferred.
  • Experience with industry standard Rendering technologies: Marmoset, Unity, or Unreal preferred.
  • Understanding of how to work from high poly source assets to implement in game.

Responsibilities

  • Create a wide variety of 3D Assets ranging from High Fantasy Characters to Sci-Fi Monsters
  • Understand game requirements to create low poly assets that are optimized for deformation and animation
  • Work with various rendering styles, utilizing everything from traditional Hand Painted skills to modern PBR workflows
  • Interpret concept designs while taking into account technical and design constraints such as poly counts, texture memory limits, and topology
  • Use your strong sense of human/creature anatomy to push character quality to its fullest potential
  • Collaborate with multiple other disciplines to ensure that high quality and functional assets are delivered to players
  • Create new environment props and characters for future sets and gameplay mechanics
  • Understanding of how to readjust textures and colors to create new character variations from existing ones.

FAQs

What is the duration of the internship?

The internship is a full-time position for 10-12 weeks during the summer of 2025.

Where is the internship based?

The internship is remote, with the potential to connect with the team based at the Los Angeles Headquarters.

What tools and software should I be familiar with for this role?

Applicants should have experience with industry-standard 3D modeling and texturing tools such as Zbrush, Maya, Photoshop, Substance Painter, and 3D Coat, as well as rendering technologies like Marmoset, Unity, or Unreal.

What qualifications are required for this internship?

Candidates must be currently enrolled in a college, university, or non-degree program, be authorized to work in the U.S., and have a keen eye for anatomy, form, color, lighting, materials, and shaders.

What is the hourly rate for the internship?

The hourly rate for this internship is USD $35.48.

Is this position paid?

Yes, the internship is a paid position.

Are there opportunities for growth and development during the internship?

Yes, interns will be supported by a team that helps in their growth and development, allowing them to deliver amazing content for players.

What kind of work will I be doing as an intern?

As a 3D Character Art Intern, you will create and texture a variety of 3D assets ranging from high fantasy characters to sci-fi monsters, while collaborating with multiple disciplines to ensure high-quality, functional assets.

When is the application deadline?

Applications close on Friday, January 10th, 2025, at 11:59 PM PT.

Are there any specific portfolio guidelines I need to follow?

Yes, you should limit your application to one role, provide an online portfolio, ensure it showcases your best work, and make sure it is accessible without password protection.

Rioters wanted: we’re looking for humble, but ambitious, razor-sharp pros who take play seriously.

Entertainment & Media
Industry
1001-5000
Employees
2006
Founded Year

Mission & Purpose

Since 2006, Riot Games has stayed committed to changing the way video games are developed, published, and supported for players. From our first title, League of Legends, to 2020’s VALORANT; we have strived to evolve the community with growth in Esports, and expansion from games into entertainment. Players are the foundation of Riot's community and because of them, we’re able to reach new heights. Founded by Brandon Beck and Marc Merrill, Riot is headquartered in Los Angeles, California, and has 4,500+ Rioters in 20+ offices worldwide. Riot has been featured on numerous lists including Fortune’s “100 Best Companies to Work For,” “25 Best Companies to Work in Technology,” “100 Best Workplaces for Millennials,” and “50 Best Workplaces for Flexibility.”