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Design Intern – 12-month FTC (Paid)

Applications are closed

  • Internship
    Full-time
    Off-cycle Internship
  • Design
  • London

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Requirements

  • We’re searching for a driven, team-spirited individual who is eager to learn and make meaningful contributions to our projects and culture. We are always looking for new perspectives, and candidates from all walks of life are welcome. Our Design intern will primarily work with our Gameplay departments, so it’s vital that applicants have an interest in combat, mission or hero design.
  • Passionate – You have a passion for games and how they’re made
  • Curious – You’re always looking for new things to learn
  • Proactive – You take pride in your work and aren’t afraid to ask questions
  • Adaptability – You’re eager to learn new information/skills
  • Positive team contributor – You’re able to work & communicate in a team environment

Responsibilities

  • Participating in the design of an exciting new AAA game, throughout the development cycle.
  • Assisting Gameplay in creating paper designs for encounters, combat and missions.
  • Using engines to prototype or implement new features or update existing ones.
  • Working alongside and learn from our experienced team of level, narrative, UI/UX, and technical designers.
  • Collaborating with cross-studio teams.
  • Foundations of Gameplay design
  • How feature development works
  • How to aid and make an impact on the game’s design process
  • How to pitch your design ideas within a professional setting
  • Basic understanding of game design elements, specifically, those related to moment-to-moment gameplay (weapons, abilities, traversal, etc.)
  • Awareness of game engines like Unreal 4 and/or Unity.
  • Can identify what makes a game experience fun or frustrating for players.
  • Interest or some experience with game design.

Application Process

  • You will need to submit a CV. Cover letter is optional.
  • You will need to submit at least one creative piece. This could be a paper design for a cool feature, a pitch deck for a game concept, a playable demo - anything that demonstrates your ability to show off your game design skills. No need to submit a full portfolio, but if you have one, feel free!
  • You will need to answer the below 3 questions, either as a video (can be a private YouTube video or uploaded to google drive and shared) or a word document/PDF.

On a mission to make award winning, landmark games for PlayStation. 🚀

Technology
Industry
51-200
Employees

Mission & Purpose

On a mission to make award winning, landmark games for PlayStation. 🚀

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