Logo of Huzzle

Research Scientist Intern, Machine Learning, Character Animation (PhD)

image

Meta

3mo ago

  • Internship
    Full-time
    Off-cycle Internship
  • Research & Development
    Software Engineering
  • London

AI generated summary

  • You must be pursuing a PhD in relevant fields, have 2+ years in character animation and programming, and achieve results in top conferences. Strong interpersonal skills are essential.
  • You will prototype and analyze research ideas, design algorithms, conduct experiments, collaborate with researchers, and communicate progress and results.

Requirements

  • Currently has, or is in the process of obtaining, a PhD in Computer Graphics, Character Animation, Robotics, Computer Vision, Machine Learning, Human-Computer Interaction, Human-Robot Interaction, or related fields
  • Must obtain work authorization in country of employment at the time of hire, and maintain ongoing work authorization during employment
  • Experience and familiar with technical character animation (joint hierarchies, skinning, motion models, inverse kinematics, numerical optimizations etc.)
  • 2+ years of experience with any of Python/pytorch, C/C++, C#/Unity
  • Intent to return to degree-program after the completion of the internship
  • 2+ years experience with character animation and/or physical simulation
  • Experiences in at least one of the following areas: human motion synthesis, editing, and retargeting, reinforcement learning, self-supervised learning, computer vision, 2D generative modeling, physics simulator, developing in game engines and/or 3D software such as Unity, Unreal, Maya, Blender, conducting perception studies or user studies, building VR applications
  • Proven track record of achieving results as demonstrated in accepted papers at top animation, graphics, interaction and perception related journals and conferences such as SIGGRAPH/Asia/TOG, SCA, Eurographics, TVCG, TAP/SAP, CHI, UIST, IEEE VR, MIG, CVPR, ICCV, ECCV, ICRA, IROS, ICLR etc.
  • Interpersonal skills: cross-group and cross-culture collaboration

Responsibilities

  • Prototyping, building, and analysis of novel research ideas
  • Design and execution of algorithms and/or conduct and analysis of experiments
  • Collaboration with and support of other researchers across various disciplines
  • Communication of research agenda, progress and results

FAQs

What is the duration of the internship?

The internship lasts between twelve (12) to twenty-four (24) weeks.

What are the minimum qualifications required for this position?

Candidates must currently have, or be in the process of obtaining, a PhD in fields such as Computer Graphics, Character Animation, Robotics, Computer Vision, Machine Learning, Human-Computer Interaction, or related areas. They must also have experience with technical character animation and at least 2+ years of experience in Python/PyTorch, C/C++, or C#/Unity.

What are some preferred qualifications for this internship?

Preferred qualifications include the intent to return to a degree program after the internship, 2+ years of experience in character animation or physical simulation, experience in areas like human motion synthesis, reinforcement learning, and developing in game engines like Unity or Unreal. A track record of accepted research papers at top conferences is also favored.

What types of research topics will the intern work on?

Interns will work on topics such as character animation synthesis, hand-drawn figure analysis, reinforcement learning for character animation, physics simulation of human motion, and evaluation of avatar systems, among others.

Is work authorization required for this position?

Yes, candidates must obtain work authorization in the country of employment at the time of hire and maintain ongoing work authorization during employment.

What type of collaboration is expected during the internship?

Interns are expected to collaborate with and support other researchers across various disciplines, promoting cross-group and cross-culture collaboration.

Where is the internship located?

The internship takes place in Sausalito, CA, as part of the Virtual Humans team within Reality Labs.

What programming languages or tools are important for this role?

Familiarity with Python/PyTorch, C/C++, and C#/Unity is essential, along with experience in technical character animation and related tools.

What kind of communication skills are valued for this internship?

Strong interpersonal skills for effective communication of research agenda, progress, and results, as well as skills for cross-group and cross-cultural collaboration, are valued.

What benefits does Meta offer to interns?

In addition to base compensation, Meta offers benefits, which can be explored further on their benefits page.

Technology
Industry
10,001+
Employees
2004
Founded Year

Mission & Purpose

Meta builds technologies that help people connect, find communities, and grow businesses. When Facebook launched in 2004, it changed the way people connect. Apps like Messenger, Instagram and WhatsApp further empowered billions around the world. Now, Meta is moving beyond 2D screens toward immersive experiences like augmented and virtual reality to help build the next evolution in social technology.