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Concept Artist (Environments)

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Ubisoft

2mo ago

  • Job
    Full-time
    Junior & Mid Level
  • Design
    Creative Arts & Fashion
  • Montréal, +1
  • Quick Apply

AI generated summary

  • You need experience in concept art, knowledge of digital painting and 3D software, strong fundamentals in art, excellent communication skills, and a collaborative, creative mindset.
  • You will collaborate with the art director, create sketches, develop concepts, adapt artworks based on feedback, and refine designs while balancing artistic vision with technical constraints.

Requirements

  • Experience in concept art in the video game industry or other relevant experience
  • Knowledge of digital painting and 3D software (e.g. 3DS Max)
  • Understanding of art fundamentals: lighting, composition, architecture, anatomy, etc.
  • Open-mindedness and flexibility
  • Excellent communication and presentation skills (you can share your ideas and explain your creative process)
  • A collaborative spirit
  • A whole lot of creativity and curiosity

Responsibilities

  • Partner with the art director to develop the overall vision of a game (set the tone and ambiance; pitch locations, key moments, emotional contrasts, etc.).
  • Produce sketches and quick iterations (digital or paper).
  • Create concepts of characters or environments from existing references or from scratch.
  • Propose concepts to the artistic team and discuss possibilities.
  • Adapt your artwork based on feedback.
  • Find balance between artistic aspects and technical constraints.
  • Refine your concept art to illustration by adding layers of detail.

FAQs

What is the role of a Concept Artist (Environments) at Ubisoft?

The Concept Artist (Environments) is responsible for creating artwork that serves as references and guides the visual styling of characters and environments for the game. They collaborate with the art director to develop the overall vision and produce sketches, concepts, and detailed illustrations.

What qualifications are required for this position?

Candidates should have experience in concept art in the video game industry or other relevant experience, knowledge of digital painting and 3D software (e.g., 3DS Max), an understanding of art fundamentals such as lighting and composition, excellent communication skills, a collaborative spirit, and a strong sense of creativity and curiosity.

What materials do I need to submit with my application?

You need to submit your CV highlighting your education, experience, and skills, as well as a portfolio of finished and preliminary work, including sketches. You can attach images or provide a link to your personal website or online portfolio.

Will my application be reviewed by real people?

Yes, your application will be reviewed by real members of our team, specifically our talent acquisition specialists, Yara and Nicole.

Is Ubisoft committed to diversity and inclusion?

Yes, Ubisoft is an equal opportunity employer that believes that diverse backgrounds and perspectives are essential for creating worlds where both players and teams can thrive and express themselves.

Can I work remotely in this position?

Yes, we support remote work but in a hybrid format.

What can I expect from the work environment at Ubisoft?

At Ubisoft, you can expect a collaborative workplace that sparks inspiration and connection, offering opportunities for career advancement, a variety of learning opportunities, and meaningful benefits focused on well-being.

What kind of projects will I be working on as a Concept Artist?

As a Concept Artist, you will be working on projects that involve creating concept art for various environments, contributing to the visual storytelling of Ubisoft's game franchises, and collaborating with other artists to bring creative ideas to life.

Do I need to have a formal educational background in art?

While formal education in art can be beneficial, it is not strictly required as long as you have relevant experience and a strong portfolio that showcases your skills and creativity.

What is the significance of feedback in the role of a Concept Artist?

Feedback is crucial in this role as it allows the Concept Artist to adapt and refine their artwork based on the input from colleagues and the art director, ensuring that the final designs align with the overall vision of the game.

We're committed to enriching player's lives with original & memorable gaming experiences. Join us & create the unknown!

Technology
Industry
10,001+
Employees
1986
Founded Year

Mission & Purpose

Ubisoft’s 21,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us Create the unknown.