FAQs
What is the job title for this position?
The job title is Level Artist.
Where is the job location?
The position is based in Milan, Italy.
What type of project will the Level Artist be working on?
The Level Artist will be involved in the creation of stunning and immersive game environments for a triple-A project.
What are the primary responsibilities of the Level Artist?
The Level Artist will be responsible for producing, optimizing, and revising 3D assets, collaborating with the art and design teams, creating game levels, setting level lighting and mood, and ensuring that all graphical content meets technical requirements.
What qualifications are required for this position?
Candidates should have the ability to create detailed 3D environments, an understanding of technical constraints for cross-platform production, experience with industry leading game engines like Unity or Unreal, and excellent knowledge of modeling and texture authoring tools such as 3DSMAX, Maya, and Photoshop.
Is experience with Houdini necessary for this role?
Experience with Houdini is considered a plus but not required.
What skills are essential for effective collaboration in this role?
Excellent communication skills and the ability to coordinate with all departments of a game development team are essential for effective collaboration.
How should applicants submit their application?
Applicants are encouraged to send a demo reel or portfolio showcasing their best work along with their application.
Does Ubisoft encourage diversity in the workplace?
Yes, Ubisoft is committed to creating an inclusive work environment that reflects the diversity of the player community and strongly encourages people from various backgrounds to apply.
What personal qualities does Ubisoft look for in a Level Artist?
Ubisoft looks for candidates with excellent problem-solving skills, creativity, attention to detail, effective time management, and a commitment to inspiring others.