FAQs
What is the location of the Level Artist position?
The position is based in Milan, Italy.
What are the main responsibilities of a Level Artist at Ubisoft Milan?
The Level Artist is responsible for producing, optimizing, and revising 3D assets, integrating objects and textures into levels, setting level lighting and mood, and collaborating with other departments to create an exceptional player experience.
What qualifications are required for this role?
Candidates should have experience in creating detailed and accurate 3D environments, knowledge of technical constraints for cross-platform production, experience with game engines like Unity or Unreal, and proficiency in modeling and texture authoring tools such as 3DSMAX, Maya, Blender, Zbrush, Photoshop, and Substance suite.
Is experience with Houdini necessary?
Experience with Houdini is a plus but not required.
What type of projects will I be working on?
You will be involved in the creation of stunning and immersive game environments for a triple-A project.
How important is collaboration with other teams in this role?
Collaboration with other departments is crucial to develop an exceptional player experience in visuals, gameplay, and narrative.
What qualities are valued in a Level Artist at Ubisoft Milan?
The company values attention to detail, excellent communication skills, problem-solving abilities, creativity, time management skills, and a commitment to inspiring others.
Do I need to submit a portfolio along with my application?
Yes, applicants are encouraged to send a demo reel or portfolio showcasing their best work with a breakdown of their skills.
Is Ubisoft committed to diversity and inclusion in hiring?
Yes, Ubisoft is committed to creating an inclusive work environment that reflects the diversity of the player community and strongly encourages individuals from diverse backgrounds to apply.