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Senior Technical Artist: Rigging - London

  • Job
    Full-time
    Senior Level
  • Design
    Data
  • London
  • Quick Apply

AI generated summary

  • You must have 5+ years of rigging experience, strong Python/C# skills, demo reel showcasing complex rigs, and knowledge of game engines and animation tools. Effective communication and time management are essential in this role.
  • You will build, test, and maintain rigs for dynamic art assets, develop constraints and deformers, create tools, organize libraries, and collaborate with other teams to push forward workflows for cutting-edge visuals.

Requirements

  • A relevant degree or professional experience in the game industry as a Character Rigger, Technical Animator or similar/related position.
  • 5+ years of production experience creating complex rigs for Games, Feature Films or VFX.
  • A demo reel and online portfolio that demonstrates exceptional skills creating motion controls for animation, complex deformation and skinning of body and face of characters and creatures.
  • Skills:
  • Understanding of human body and facial anatomy as it relates to game assets and topology.
  • Strong Python, Mel or Maxscript (candidate may be asked to complete a test) skills used within DCCs.
  • Strong C# programming skills.
  • 3D Math background.
  • Experience using other game engines (e.g. Unreal/Unity or proprietary tech) with relation to Animation.
  • Strong communication, self-management, and organizational skills.
  • Effective time management skills to meet deadlines and milestones.
  • Pluses:
  • Please note that these are desirable skills and are not required to apply for the position.
  • Knowledge of game engines (e.g. Unreal/Unity or proprietary tech).
  • Experience creating Animation scripts/tools for Motionbuilder, Maya, 3dsMax is highly advantageous.
  • Experience creating assets and pipelines using Houdini in production.
  • Experience with C++ is highly advantageous.
  • Experience using source control software (i.e. Perforce, Git) and working on a code base collaboratively.
  • Professional experience working and developing in a multi-platform, multi-project environment.
  • Professional experience working in a large team spread across multiple locations and time zones.

Responsibilities

  • Build, test and maintain rigs for a variety of dynamic art assets.
  • Develop constraints, custom deformers, secondary motion and shader connections using our extensive proprietary runtime animation system.
  • Create tools within 3dsMax/Maya to support and push forward workflows across Rigging and Character Art.
  • Work with the team organizing, documenting and maintaining libraries for interacting with the rig from a tooling standpoint.
  • Work with other Technical Artists improving workflows and tools used internally by the Rigging Team and other departments such as Character Art and Animation.
  • Staying current with latest technologies/research ongoing in the field to help keep our dynamic art visuals at the cutting-edge regarding motion and deformation.

FAQs

What qualifications and experience are required for the Senior Technical Artist: Rigging position at Rockstar Games in London?

Applicants for the Senior Technical Artist: Rigging position should have a strong background in rigging and animation in game development. Experience with Maya, 3DS Max, or other 3D animation software is required. Additionally, candidates should have a strong understanding of character and object rigging, as well as knowledge of scripting languages such as Python.

What will the responsibilities of the Senior Technical Artist: Rigging include at Rockstar Games in London?

The Senior Technical Artist: Rigging will be responsible for creating character and object rigs for use in game development. They will work closely with animators and other artists to ensure that character movements are fluid and realistic. Additionally, they will be responsible for problem-solving and troubleshooting rigging issues as they arise during development.

Is this a remote position or in-office position at Rockstar Games in London?

This is a full-time, permanent and in-office position based at Rockstar Games' game development studio in London.

What can I expect from the work environment at Rockstar Games in London as a Senior Technical Artist: Rigging?

At Rockstar Games in London, you can expect to work in a dedicated and inclusive environment where you will have the opportunity to collaborate with some of the most talented individuals in the industry. You will be working on creatively rewarding and ambitious projects and be part of a team that values learning and growth.

Entertainment & Media
Industry
1001-5000
Employees
1998
Founded Year

Mission & Purpose

Rockstar Games is a renowned video game development company that creates and publishes interactive entertainment. They are best known for developing critically acclaimed and highly popular game franchises such as Grand Theft Auto, Red Dead Redemption, and Max Payne. Their ultimate mission is to push the boundaries of interactive entertainment and deliver immersive gaming experiences to players worldwide. Rockstar Games' purpose is to craft innovative, engaging, and visually stunning games that captivate players and offer them compelling storytelling, dynamic open-world environments, and a sense of freedom to explore and interact with the game world. Through their games, they aim to provide players with thrilling and memorable experiences, making them leaders in the gaming industry and earning a dedicated fan base of gamers worldwide.