FAQs
What is the job title for this position?
The job title is Experienced Audio Designer - Contract.
Where is the position located?
The position is based at our state-of-the-art facilities in Royal Leamington Spa.
Is there a hybrid work model in place?
Yes, there is a hybrid work model with a minimum of 3 days a week in the studio.
What is the main focus of the audio designer in this role?
The main focus will be on creating sound effects, designing systems, and implementing audio in our in-house engine, ForzaTech.
What experience is required for this position?
Candidates should have expert sound design skills and have shipped at least one title in an audio-design role, preferably with experience in AAA open-world games.
Is experience with Wwise necessary?
Yes, practical knowledge of Wwise, including debugging and optimisation, is required.
Will the audio designer work collaboratively with other teams?
Yes, the audio designer will collaborate with developers from multiple disciplines and have a creative voice in discussions and reviews.
Are location and studio-based SFX recording experience necessary?
Yes, location and studio-based sound effects recording experience is required for this position.
What kind of facilities will the audio designer have access to?
The audio designer will have access to custom-designed 7.1.4 Atmos rooms for sound creation, along with opportunities for field and location recording.
Does Playground Games support diversity and inclusion in the workplace?
Yes, Playground Games is committed to equity, diversity, and inclusion and strives to create a safe and welcoming working environment for all team members.